Vector room
Vector room is a physics-based game where you as the player needs to solve puzzles by using vectors. Each level is its own escape room and become more challenging after every room you clear.
The game is still in early development, so it is possible that there are still bugs. For the best experience please download the executable. If you find any bugs or have any input you like to share, please do so in the comments.
If you have played the game, please fill in the form. This would help for my research and the needs for the players. New versions will be created based on the answer given. Thank you in advance.
Disclaimer & credits:
I do not own the art in the game. These are from the Unity assets store.
Character - Unity Technologies
Decorations - Terresquall / Creepy cat
Keeping objects in world 2.0
New keybinding for the pause screen
Updated rotation
Controls:
Move - WASD
Grab - Left mouse button
Drop - Right mouse button
Add / subtract values - Mouse wheel
Throw - E (only in the green circle)
Pause game - ESC / Tab
Tips:
Move in the blue circle with an object to create a target that the object moves to.
Move in the green circle to change the speed of the object.
Move in the red circle to change the acceleration
And move in the yellow circle to change the force value.
Status | In development |
Platforms | HTML5, Windows |
Author | JCDocter |
Genre | Puzzle |
Made with | Unity |
Tags | Experimental, Physics |
Comments
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The game looks interesting, but I quickly get stuck because of glitches.
When I try to throw the box, sometimes it just falls straight to the ground (as if dropped), sometimes it simply stays in my hand. I don't think that's what's supposed to happen? Because of that, I wasn't able to go past the third room.
I tried the Windows version, but it didn't seem up to date compared to the web version.
Editing this post after a download has made available. The mechanics are a lot of fun but I had to reduce the dpi of my mouse to about 200 (I usually run it at about 1200), a sensitivity slider is def one of the things I would recommend adding as a next update. This high sensitivity also explains the glitchy behavior I experienced in the web version as it was not running at an optimal fps. The native windows version def performs the best and is a lot of fun to play! Keep up the great work!